![]() ![]() Under the Print Settings section, click on the drop-down menu next to Print Size and select the desired size. When you make a picture fit to print, you need to change the print settings. You can choose the center, top, or bottom option from the Picture Format or Picture Tools Format options. To fit a picture at the top of a page in Microsoft Word, first choose each object that you want to align and hold down the Ctrl key. This method works perfectly, ensuring that 100% of the page is completed. It should be drawn from the edge to the edge so that the entire page is visible. Insert the text box by selecting it from the Insert menu, then draw a text box manually. Because of the border of the margin, it is nearly impossible to fit a full-page image. There is a limit to how much you can adjust your settings. However, because of the border of the margin, the full page cannot be crammed with a single image. When you click insert, you will be taken to a photo upload page. This article will walk you through how to make a picture fit a Microsoft Word page. Another way is to go to the “Format” tab, then click “Size.” A new window will pop up and you can input the desired width and height. The most common way is to select the picture, then click and drag the corners until the picture is the desired size. This scales the objects as normal to fit the window without modifying the co-ordinates used for the objects but also adds 'padding' to the view to match the window so that the objects stay at the correct aspect ratio.There are a few ways to make a picture fit the whole page. So, using Mister VistA's example, the values would be:ĭivide the window size by the lowest factor to set the view: Work out the scale factors in the same way (using the ratio of object size to the window size) and then apply them to the view. Instead of scaling your board to match the new view size (which is the new window size), you could consider keeping the board co-ordinates the same by manipulating the view instead i.e. However, just for options, there is another choice (although it's very similar): Mister VistA, above, posted the answer I would probably use. ![]() This is a form of letter-boxing, which I pointed you in the direction of that code. You'll also need to use the same scaling factor for your chess piece size and positions as well. Personally, I would try to implement the second option. Just two quick and easy ways that I can think of to tackle this problem. That will result in a game board that is 200x200 I instead of 200x400.Īlso, you'll probably want to take downsizing into consideration, in which case, I believe you'll want the lowest absolute scaling factor (as in absolute values). What you want to do is only use the lowest value (2) for both x and y scaling operations. For instance, if your board is 100x100 pixels, and your window is 100x100, then resizing your window to 200x400 will give you a scaling factor of 2 and 4 (respectively for x and y). This will keep a 1:1 aspect ratio and allow your board to grow without overshooting either the x or y axis. Obtain your scaling factor and then use the smallest factor for both dimensions. Of course, this isn't a downsize friendly option.Ģ. This would essentially allow more of the background to be displayed when the window size increases, while keeping the board the same size. Keep the game board the original size and have a scaled background. There are two ways that I would try to accomplish this:ġ. Void updateScreen (sf :: RenderWindow &gameWindow, sf :: Sprite chessBoard ) resizeBoard (scaleXFactor, scaleYFactor ) Void resizeObjects (sf :: RenderWindow &gameWindow, Board chessBoard, sf :: Event event )įloat scaleXFactor = event. ResizeObjects (gameWindow, chessBoard, event ) type = sf :: Event :: Closed )Įlse if (event. Void checkInput (sf :: RenderWindow &gameWindow, Board chessBoard ) Sf :: RenderWindow gameWindow (sf :: VideoMode ( 700, 703, 24 ), "Chess" ) Void updateScreen (sf :: RenderWindow &, sf :: Sprite ) Void resizeObjects (sf :: RenderWindow &, Board chessBoard, sf :: Event ) Void checkInput (sf :: RenderWindow &, Board chessBoard ) ![]()
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